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Xcom 2 removing facilities
Xcom 2 removing facilities











They are built wrong on purpose, but with honest ways for honest reasons ("Weak noodle armed not wookies can't steal our gun and shoot us with it") that can easily be bypassed because the flaws are not reliant on fairy dust and wishes with the universe itself ready to smite you for fixing it. Hindsight Edit: Wookie Bowcasters get a pass from me. Those incompatible are a rare tradgedy" side of Signature Tech Toys. Which does have a whole lot of cluster fuck logic, but at least a Battlemech falls on the softer "99% of people could use these if they had them. Oh the other end you have the above mentioned Btech.

xcom 2 removing facilities xcom 2 removing facilities

For uh, totally legit lore reasons, of course." Jedi Starfighters just follow the sadly common design philosophy of "It doesn't matter how effective it is, it only matters that I'm the only one allowed to use it without not working at all, or even better killing or maiming those for sullying it with their filthy not as special as me hands!.













Xcom 2 removing facilities